ActionScript Design Patterns



Recently I attended a seminar by Danny Patterson (co-author of "Advanced ActionScript 3 with Design Patterns" and "Macromedia Flash 8 ActionScript: Training from the Source") on ActionScript design patterns. It was part of the monthly NYC Adobe User's Group meeting hosted by Schematic.



Design patterns have been all the rage in software development the past couple of years, but in case you've been sleeping and missed them, design patterns are basically reusable techniques for solving coding problems. If you've been programming for a long time, you're more than a little likely to look at various design patterns and say "I've been doing that for years! Is that what its called?" To some extent, "design patterns" are a formalization of techniques you may have already been using.

Danny covered how you can use design patterns in ActionScript. A large part of the presentation was focused on Proxy objects and how you could use them with Flash Remoting.

His presentation is available here in power point format.